Hi,
Here is a complilation of some stories from the front lines where my Fire Warriors fight for the Greater Good.
The first story tells about the battle with Tau and their Ultramarine allies (Allies from here on) against the mechanized fist of the Astra Militarum in a 1500 point Eternal War: Emperor´s Will Mission. The allies side consisted of a primary Detachment of 900 points of Tau and a allied detachment of 600 points of Ultramarines.
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The Setup |
AM got the first turn. The Allies plans was to hold their own objective with the space marines and fire warriors while the Tau commander with XV8 suits and drones, terminators and gun drone unit deep strike behind enemy lines to cause mayhem and ultimately capture the AM´s objective. I must admit that always when I see the AM's wall of steel deployed, doubt creeps into my mind as I already two times in the past got steamrolled by it. The whole battle plan was haning on the performance of the deep strikers so it was a very risky plan.
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AM Turn 1 |
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Allies deployment |
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Allies Turn 1 |
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Shooting turn 1 |
The AM machines of war rolled forward and a relentless barrage came raining down on the Allies lines causing some casualties. The Allies manouvered to better positions during the first turn, but overall a very cautious start. The AM bombardment intensified during turn two and caused substantial casualties on the Tau force. A Broadside and a unit of Fire warriors were wiped out scoring AM First Blood.
The start of turn 2 for the Allies was the most crucial one in the game as a lot was depening on the reserve rolls for the deep strikers. This time the Tau and their Allies had more luck than Aun'La Sa'cea Shaseira when the reinforcments never arrived. This time the orbital jumps and teleports struck their targets with surgical precision. As soon they landed the fusion blasters, plasma guns and other guns turned vehicles to molten slag and shattered the bodies of the guardsmen caught in the torrent of fire.
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A successfull Deepstrike mission. The Tau Coimmander, Terminators and Drones drop exactly as planned on turn 2 |
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Allies Shooting Turn 2 |
On turn 3 AM regroups to face the new threat and pours tons of fire into the Tau Commanders unit destroying most of the drones, but the suits survives the onslaught. On Turn 3 and forward the Allies defence line with Space Marines and FW unit with their Devilfish start to advance forward building up to the Mont'ka "the killing blow". The Deep strikers joined with the Dreadnought continued to wipe out the AM forces. The AM commander had his last stand in the wood near the objective as the Allies filled every inch of air in the woods with grenade shrapnell and storm bolter rounds,
The AM can put up some fierce resistance and on the last turns the commander's last squad mate succumbed to fire and only the commanders Iridium suit saved his life. In the end a lonely Guardsman stood defiant holding their objective, but as the game continued to turn 6 the hero dropped his gun to the ground surrounded by the towering Terminators and Tau Commander. After that the guns silenced on battlefield. The Allies were victorius on that day.
A few lessons learnt:
-Tau Commander in Battlesuit is a monster. With T5, W4 and 2+ armour save and tons of wargear he is a one man army. Add in squaddie suits and drones with him and the unit delivers a world of pain to both vehicles and infantry.
-Fusion guns. Did I already mention fusion guns?
-The effectivness of Gun Drones suprised me. In this game they destroyed Chimeras and infantry alike. But leave them in the open and they will quickly go down as evrything else.
-Deepstrikers. In this game they won the game, but as in my previous game they nevere arrived. If half your force never arrives you are practically playing with half the points compared to your opponent for many turns and at the time they arrive it can be too late. I think your reserve should only be one tool (a potent one) in your toolbox, but not be relied on as only one.
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AM retaliates for their losses |
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Drones get decimated |
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Turn 5-6. The last survivor holds the objective as he is a troop choise. |
In this second story, the fickle Ultramarines have turned their coat on their former allies and joined AM against the Tau, in a game of 1200 points, Maelstrom mission: Lost Contact. For this battle I had worked hard the whole week to get assemled, magnetized and painted my bigger guns This was the first time I used the Riptide, Hammerhead two Broadsides and Piranhas. I had quite a warm fuzzy feeling in my chest seeing my army deployed. Unlike the previous games I was less scared of the AM as I had equal big guns on my side. My biggest worry were the Terminators that would be deepstriking so I had equipped my Riptide with Interceptor to lessen their impact, also my Broadsides were deployde with the Terminators in mind so the could plasma and rail them wherever they landed.
The Allies went first. A single Chimera drove forward to get the objective. Also the Space Marinesquad with the Warlord in the middle moved forward towards the objective in the middle of the table. On their right flank the Walkers lumbered forward into cover. Shooting resulted in a orbital bombardment taking a hullpoint away from the Hammerhead and a dead or two Fire Warrior. On Tau turn one the Piranhas flanked the Chimera and destroyed (exploded) it with fusion guns and the gun drones. The Devilfish with a squad of FW moved forwarded and disembarked near the middle objective to wrestle it from the Space Marines. The Riptide walked forward to Greet the imperial walkers.
Shooting resulted in the destuction of the Dreadnought. With the aid of 4 Markerlights the Riptide Nova Charged it's Ion Cannon and caused the Dreadnought to explode. The FW in the middle managed to kill enough Marines so that FW unit held the objective.The Veteran squad that had emerged from the exploded Chimera was reduced also to 3 men after my second squad of FW. The Tau had scored first blood and Secure objective 6 on turn 1.
On turn 2 the Allies managed to deepstrike their Terminators in the middle of the Tau Forces. The Riptide intercepted and managed to kill one Terminator. In the shooting face the Allies caused enough casualties to invoke 3 morale checks, but the Tau's will held. Perhaps one of the turning points in the game happened when the Space Marine squad with the librarian failed to assault the FW squad even after a re-roll.
On Tau turn two I got 3 more objective cards as I held 3 Objectives at the beginning of the turn. The AM had not got any on their turn. The Tau Commander with suits move forward. The Riptide also moved to secure the objective on the flank in the middle with a secondary objective to assault the Sentinel. The Piranhas turbo-boosted to secure the objective in the woods. In the shooting phase the Space Marines with the warlord Librarian was wiped out, one terminator fell to Broadside fire. The Sentinel was wrecked by the XV8 suits, so the Riptide assisted in wiping out the Space Marines. In the end I received 3 more VPs, The situation was 5-0 in the Taus favor so we decided not to continue the game as the end-result looked quite obvious.
Lessons learned:
-The Allies sides biggest downfall in this game was probably the army list. I had against me two small distinct 600 point armies that put too much limitations on the force compostion. I again could effectively utilise the Force organisation and 1200 points to bring a balanced and powerful force to the table. Allies should probaly not be used in a very small games unless you have a very specific role you want to fill with the ally.
-Big guns can be waste of points. The Hammerhead was a very expensive Objective holder that did absolutely nothing.
-In Tactial Objective Game you live or die depending how you can utilise or receive your objectives each turn. In this game the Allies only received the single objective card as I had 4. I think the Tactical Objectives are fun with the decision points if you should rush for the objective this turn sacrificing shooting and even the unit next turn. It can turn out that there is too much randomness in the tactical objective system, so that you feel out of control. But it is still too early to say with only one (half) battles experience.
So far the Tau's are rolling victoriously forward to spread the Greater Good in the galaxy. Let's see how they fare in a larger game without allies. Until next time!
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Deployment and Objective markers |
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Situation on turn two of the Allies. The Riptide killed one Deep striking terminator with it's Interceptor ability |
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Start of Tau turn 2 |
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Tau Turn 2 movement |
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Tau Turn two shooting and final situation |